Every getnetText() downloads the content of its url to the systems TEMP
directory as a file with the name "mpNETID.tmp". These files get deleted
when a clearcache is issued or when the player quits. However, if more than
one player are around, they may survive.
This is probably documented somewhere and I just overlooked the spot. I
found this after some days of experimenting with getNetText() when several
hundred Mb of tmp-files had piled up. (The online docu states that the
result of only the last getNetText() is saved and can be retrieved by
netTextResult(), this is true internally: the file in the TEMP directory is
still there but netTextResult() won't deliver its content after some other
getnettext() has occurred.)
D. Plänitz